

This circle will follow that enemy, so be patient and know who you’re aiming at before you release it. If you have Aim Assist toggled on in the game’s Options menu, when you ready a shot (holding L2 or R2/left trigger or right trigger) you will see a circle hovering over the enemy nearest the single-dot reticle on your screen. Conversely, if you’re funneled into a confined space, and you see NPC corpses with spears sticking out of them, rest assured the shit is about to go down. If you are engaged in a boss or sub-boss fight, chances are there are spears in the area.

Spears are the most useful of the opportunity weapons found in the world. In combat or in the open world, cycling through your accessories with a press Left on your D-pad will bring up the Throwing Knives. Throwing Knives are enabled by going into the Inventory tab of the menu, selecting one of your Accessories, and then having Throwing Knives in one of the four slots at the left. Throwing Knives are also found in the open world, usually in Renegade areas, or on their corpses. You can craft Throwing Knives easily, with 10 Scraps and 1 Rags (producing two knives) these are most common lootable materials in the game world. Dying Light 2’s Ranged Weaponsįor roughly the first half of your playthrough - at least, until you meet Luwan and reach Villedor’s Central Loop - your only ranged weapons will be throwing knives, or the spears, bottles, bricks, and other one-use “opportunity weapons” you see in the world. As for finding them in the world, only rarely will you loot weapons off a corpse, and practically never from a zombie.

You find weapons in the world, buy them from vendors, or you’re awarded them for completing certain chapters. Although you’ll be scavenging items like blades, weights, scraps, and other materials that would seem to be useful for making weapons, you can’t. You can’t craft weapons in Dying Light 2. Put one mod on it after it wears down about 50 points, then another 50 points later.
DYING LIGHT MOD MORE ENEMIES MODS
So if you have a rare or unique weapon that you really want to hang onto, you may not want to put two or three mods onto it all at once. You can’t remove it or swap another mod into that slot. Once you put a mod on a weapon, that’s it. A Charm Mod is cosmetic only, and does not confer any repair or offensive benefit. However, if you have a weapon with mod slots, putting a tip, shaft, or grip mod on it will restore a limited amount of durability to it. Because gear rank increases with Aiden’s level, there’s no real need to keep repairing blades and clubs you’ve been carrying since your first mission. You can repair weapons - with big limitations. Don’t concern yourself with preserving it.

Eventually, the weapon you’re carrying is going to be outclassed by better stuff, even if you’ve stuck three mods on it. Weapons have a gear level that corresponds to Aiden’s current level - level 1 weapons are available first, level 2 when he reaches level 2, etc. If it doesn’t, you’ve probably kept it well past its useful life, anyway. Power Attacks and Critical Hits only cost one durability point, too. For all weapons, one of these durability points equals one swing that connects – whether that’s with an enemy or a solid surface.īlocking with a weapon does not lower its durability. This weapons guide will help Dying Light 2 players get the most out of their maces, broken shovels, billhooks and throwing knives.ĭurability points: All melee weapons have a durability rating, from 40 for the most Common weapons, up to 250 for Artifact quality weapons that are awarded for completing major missions. The bulk of melee combat in Dying Light 2 Stay Human is straightforward, but weapons do have some subtle applications that can be hard to pick up at first. Weapons are blunt or bladed instruments, explosives are improvised firebombs, and crossbows and bows strike from long distance. In Dying Light 2 Stay Human, the collapse of civilization has reverted the city of Villedor to a modern Middle Ages landscape.
